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The first area past the tutorial - the Earth Realm - replaces the gaudy look of the Sunforge Temple with a more natural, yet still vibrant, rocky forested area. Once I completed my mission and made my way to the Seventh Sanctum, and then on to my first real mission, I realized that was the intended effect. ![]() I was beginning to think I had borked my monitor settings. Everything was so bright it almost hurt my eyes. Everywhere I looked the overpowering sunlight saturated the area. After just a few seconds it's easy to see why it’s so named, with the whole temple engulfed in a gold hue. In the tutorial you must search out the Sunforge Temple and defeat the Guardian. 3440X1440P GODFALL BACKGROUNDS FULLEach area, or Realm, has its own color palette and aesthetic, but they are all vibrant, living areas full of rich details. C ounterplay Games has gone for a more realistic visual look with Godfall, and I love it. I know what you’re worried about (or hoping for) and no, it doesn’t have the same graphic style as the Borderlands series. 3440X1440P GODFALL BACKGROUNDS PCI would wager that with the increased power of the PlayStation 5 closing the gap between console and PC performance this won’t be the last game to target the mid and high tier gaming PC markets. You have to admire Counterplay games for setting a realistic minimum to achieve smooth gameplay instead of hiding behind a "it still plays" response when players start to complain if they set the specs lower. I found actual gameplay to run a few fps lower than these numbers but even in heavy combat I didn’t encounter any stuttering. When I jumped up to 3440x1440 resolution with Epic settings I wasn’t able to break past 40 fps, though dialing down to High settings yielded a much better 53 fps average. With all settings cranked up to Epic, my aging graphics card still managed 59 fps at 1080p, with 1% lows at 50 fps. In contrast, my main gaming rig (Ryzen 7 3700X, 32GB RAM, and Radeon Vega 64) gave much smoother gameplay. There's no telling just how bad this will get during actual gameplay like complex boss fights, nor do I have any idea how much additional strain co-op play will have on a system below minimum specs. Low settings also had an atrocious draw distance with objects popping in and out of the picture, even when standing still. Unfortunately, both tests had frequent video stuttering even with just one or two monsters fighting on screen. Dropping everything down to low settings did result in a 55 fps average. At 1080p, with all graphic settings lowered to medium, the in-game benchmark barely averaged over 40 frames per second. Even though this system is below the minimum specs in multiple areas, Godfall loaded up just fine, but I wouldn't say the game ran well. It just so happens that I have been checking out a pre-built system with a R圜PU, 8GB of RAM, and a Radeon 5500XT with 4GB of VRAM, so of course I had to give it the old college try. Low settings lose all the detail a PC player is looking for. I know from past experience there's often a little leeway in the need to meet the minimum specs, but in this instance that isn’t the case, or is it? With much of the low end PC market still shipping with just 8GB of RAM, gamers were quick to balk at Godfall's need for 12GB. When the PC system requirements we're announced last week, many were surprised by the beefy minimum specs. Welcome to my Godfall review in progress Can I Run Godfall? While players are sure to find parallels between the two games Godfall isn't just a Borderlands 3 knock off sans guns. Even though I’ve only put a handful of hours into the single player story so far, I can assure you that Counterplay Games has put together an aRPG all their own. 3440X1440P GODFALL BACKGROUNDS TVThere’s still an empty spot on my TV stand where a PlayStation 5 would go, but I was able to get a PC copy of Godfall ahead of its release on Thursday. ![]()
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